The core development started about 3 weeks ago.

I chose the Unity asset uMMORPG as basis. This is being reworked on a large scale. Very helpful is that at any time a working game for testing is available.

The following systems has been implemented yet:

Character movement and camera

The player can place the camera whereat any position. It will follow the character in a 3rd person view or from a dedicated direction.


The character can speak differently loud. (whisper, normal, loud, scream) The voice carries different distances. How far can be adjusted in the abilities.

In addition, emotions such as "y laughs" are possible.

Out of character (ooc) can be marked separately.

The player can define the displayed colors and markers himself.

Minimap and Compass

The minimap includes a map, a compass and a clock. How exactly the display of each component is can be controlled via abilities.

For example, the clock may show the exact time, an approximate time, or even day or night.

Character Selection


Character Creation

It includes:

  • Names
  • Apperance
  • Attributes
  • Abilities
  • Start equipment
  • Special start items

A lot has been achieved already, a lot more has to be done. The very next steps will be a data base rework (ID instead of names), implementation of all attributes, respawn settings, play time calulation and eventually switch to the prepared map.