An early test of Unity. Create vegetation dynamically. The vegetation is defined by an underlying map.
The contour is already softened on the right side.
An aerial view to the main land. The dimensions are 2x2 km.
A cataract at the main river. Partially tricky since the river is a mesh.
Character Creation - In this part you chose the aperance of the character.
The chat colors contain a lot of information. Minimap and compass display depends on abilities of the character.
Don't expect exact numbers. The health of a character is not 97%, the character simply is unharmed. Name other chars yourself or let him introduce himself.
Inventory - Bags and depots contain items. Good (or sad) to say they are neither limitless nor weightless.
A day in game lasts about 8 hours, the daylight lasts depending on the calendar in between 3 and 5 hours.
Someone is at the gate. - Here one can see different light items: portable and stationary torches, a hand lamp and magic glow at the resurrection point.
Now we got rid of the example map taken from uMMORPG. We are on a vast 2km x 2 km land. This is how the main town market looked like in the beginning. In the background one can see the first castle what is in fact a makeshift fort.
Recently we reached the first mine. At this moment we have no clue whether it is a dangerous dungeon or a source of coins without end.
There is a number of books in game, specifically created for Anega. Have fun reading if your character can read.