DevelopmentVeröffentlicht: 07. Februar 2019 | Geschrieben von Anega | Zugriffe: 18975First Results Character apperance: What should the character look like?There are 12 different attributes that control the character's general capabilities. 75% of the maximum available points are distributed here, the rest after a few hours of play time.Define the merits and limitations of the character. The abilities work in the game. For example, if the character can not read, also the player can not read signposts or books.A character comes with some special items. This can be a testimonial for the worst student, a worn toy or a monogram dagger. Let your imagination play.Create the character if everything fits.The player sees all available characters as they have been logged out and selects the character to play.Different colors in the chat window have different meanings. This is how one recognizes whispering or shouting. How much of minimap and compass is seen depends on abilities. In this screenshot the minimap is restricted. Overlay and Abilities Death will inevitably come. But that's not the end, you get up at the resurrection point again.There will hardly be numbers. Your opponent may have 76% health, you recognize 'unharmed'. Even the health bar is only conditionally accurate. And what is far away, is not displayed. Choose your abilities carefully!Do you know the names of all the people in the city around you? No?! So here too. Until someone introduces you know nothing. Just call her 'Fancy Goat'. Items and Inventory Right click provides a context menu. For this depot chest: 'go to', 'select' and 'open'.Right click provides a context menu. For the player 'Stubborn Sod': 'examine', select', 'go to' and 'attack'The inventory consists of a variety of different boxes and bags. The character can access those he has at hand. The storage capacity is not endless and a bag weights a little more than its contents.She can not read. So neither her nor her player can decipher the inscription on the signpost.Gold-Silver-Copper - These are probably the most important items ever. GM Tools and Day and Night It is dark at night. So you better have night vision as ability or a light source.GM only! There is a separate island, accessible for GM's only. They will find here everything they need.GM's have a special toolbox, in many places more detailed information and controls. The context menu also has some disturbing functions.Pause for a moment and marvel at the sunrise. Light Items Flames are now with a real flame.The first choice at night.Hand lanterns last much longer and provide more light compared to torches. And you can unlit the flame if it is not needed anymore. More items and skills Different light items.The GM island test range to verify throwing items.The fist particle effect, the skill up swirly. Fighting and new graphics Your own blood is slightly brighter than the blood of your enemy. If you blood less, you may win the fight.Not too bad, to crush an opponent while learning something. Take a look to the information. Your equipment needs some repair too.The game starts at the moment almost immediately but the loading screen covers a number of strange start effects.The ore itself has 18 triangles only. Left you see the ore without normals and heightmap.This item is low poly as well. The scratches and damaged part are in the normals and heightmap only.Two different rocks and ore for different metals. Rotating the rocks you get almost endless different rocks to mine. Zurück